Search Issue Tracker
Fixed
Fixed in 2021.3.33f1, 2022.3.13f1, 2023.2.0b17, 2023.3.0a11, 7000.0.0a1
Votes
0
Found in
2021.3.30f1
2022.3.9f1
Issue ID
UUM-49091
Regression
No
Player window resolution is reset after making the Player fullscreen and then windowed
How to reproduce:
1. Create a new Unity project
2. In the Project Settings → Player → Resolution and Presentation set the “Fullscreen Mode” to “Windowed”
3. Set the resolution of the window to smaller than the display resolution
4. Build And Run the project
5. In the Player press “Alt + Enter” twice to enter and escape the fullscreen mode
6. Observe the windowed Player resolution
Expected result: The resolution of the window is the same as it was before entering the fullscreen mode
Actual result: The window resolution matches the fullscreen resolution
Reproducible with: 2021.3.30f1, 2022.3.9f1
Can’t test with: 2023.1.13f1, 2023.2.0b9, 2023.3.0a4 (Custom window resolution doesn’t affect the window)
Reproducible on: Windows 11 Pro
Not reproducible with: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 7000.0.0a1):
Verified during PR state.