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Fixed
Fixed in 6000.0.15f1, 6000.1.1f1, 6000.2.0a9, 7000.0.0a27
Votes
0
Found in
6000.0.6f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-75997
Regression
No
[Player Settings] [Embedded Linux] [Rendering] - Texture Compression Format should be changed per profile and not globally
Steps to reproduce:
1. Open File > Build Profiles
2. Create a new Embedded Linux build profile and add player settings to it
3. Change Texture Compression Format under Other Settings > Rendering
Actual results: Note that when the texture compression format is changed for the non-active build profile it also changes the value globally in Project Settings. If the texture compression format is changed in project settings the profile value gets changed as well.
Expected results: Project settings' player settings shouldn't change the custom build profile texture compression format value and vice-versa.
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Resolution Note (fix version 6000.0.15f1):
Verified on 6000.0.16f1. iOS Texturing Compression only changes per profile and no longer changes global player settings.