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Fixed

Fixed in 6000.0.15f1, 6000.1.1f1, 6000.2.0a9, 7000.0.0a27

Votes

0

Found in

6000.0.6f1

6000.1.0a7

6000.2.0a1

Issue ID

UUM-75997

Regression

No

[Player Settings] [Embedded Linux] [Rendering] - Texture Compression Format should be changed per profile and not globally

-

*Steps to reproduce:*

1. Open File > Build Profiles

2. Create a new Embedded Linux build profile and add player settings to it

3. Change Texture Compression Format under Other Settings > Rendering

 

*Actual results:* Note that when the texture compression format is changed for the non-active build profile it also changes the value globally in Project Settings. If the texture compression format is changed in project settings the profile value gets changed as well.

*Expected results:*  Project settings' player settings shouldn't change the custom build profile texture compression format value and vice-versa.

  1. Resolution Note (fix version 6000.0.15f1):

    Verified on 6000.0.16f1. iOS Texturing Compression only changes per profile and no longer changes global player settings.

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