Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0a4
Issue ID
893179
Regression
Yes
Player jumps to primary display when setting resolution when secondary displays scale is not equal to primarys
Steps to reproduce:
1. Open attached project "893179.zip"
2. Build Windows Standalone Player
3. Open Windows Display Settings
4. Make sure that second displays scale differs from primary displays (eg. 100% and 125%)
5. Run the player
6. Drag the player to secondary display
7. Press space to activate Screen.SetResolution()
Expected result: resolution is set
Actual result: resolution is set, however player jumps back to primary display
Reproducible with 2017.1.0a4
Not reproducible with 2017.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment