Search Issue Tracker
Fixed
Fixed in 6.1.0, 8.1.1, 11.0.1
Votes
0
Found in [Package]
8.0.5
9.0.3
10.0.0
Issue ID
DANB-891
Regression
No
"Platform Settings" displays an extra 't' in Inspector window for selected PSD file
Steps to reproduce:
1. Create new Unity project using Universal 2D Template
2. Import provided “UISprite” PSD file to the project
3. Select “UISprite” asset in the Project window
4. In the Inspector window change Importer type from “UnityEditor.TextureImporter” to “UnityEditor.U2D.PSD.PSDImporter”
5. Observe “Platform Settings” settings in the Inspector window
Actual results: Setting is written with a typo “Project Settings”
Expected results: Setting is written without a typo “Project Settings”
Reproducible with versions: 8.0.5, 9.0.3, 10.0.0 (2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7)
Can’t test with versions: 2021.3.50f1 (no Platform Settings property)
Tested on (OS): Apple M1 Max, Sequoia 15.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Resolution Note (fix version 11.0.1):
This fix will be released as PSD Importer 10.1.1 and above.
Thank you.
Resolution Note (fix version 8.1.1):
This fix will be released as the PSD Importer 8.1.1 or above.
Thank you.
Resolution Note (fix version 6.1.0):
This fix will be released as the PSD Importer package 6.1.0 or above.
Resolution Note:
This fix will be released as the PSD Importer 9.1