Search Issue Tracker
In Progress
Under Consideration for 8.0.X, 9.0.X, 10.0.X
Votes
0
Found in [Package]
8.0.5
9.0.3
10.0.0
Issue ID
DANB-891
Regression
No
"Platform Settings" displays an extra 't' in Inspector window for selected PSD file
*Steps to reproduce:*
1. Create new Unity project using Universal 2D Template
2. Import provided “UISprite” PSD file to the project
3. Select “UISprite” asset in the Project window
4. In the Inspector window change Importer type from “UnityEditor.TextureImporter” to “UnityEditor.U2D.PSD.PSDImporter”
5. Observe “Platform Settings” settings in the Inspector window
*Actual results:* Setting is written with a typo “Project Settings”
*Expected results:* Setting is written without a typo “Project Settings”
*Reproducible with versions:* 8.0.5, 9.0.3, 10.0.0 (2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7)
*Can’t test with versions:* 2021.3.50f1 (no Platform Settings property)
*Tested on (OS):* Apple M1 Max, Sequoia 15.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights on Renderer Features break when rendering at lower resolution with "Forward+" Rendering Path
- [Android] High GPU usage is reported when the device is rotated into landscape orientation and the application is Vsync bound
- Aspect ratio toolbar doesn’t have tooltip to display contextual help or information when hovering over it
- Particle System isn't playing in Play Mode when it's out of view in Scene view, Simulation Space is set to "World", and Culling mode is set to "Pause and Catch-up"
- [Android] GameObject not rendered when rendering is performed with the help of "BatchRendererGroup"
Add comment