Search Issue Tracker
By Design
Votes
0
Found in
2020.2.0a15
Issue ID
1256272
Regression
No
[Physics] Gameobject's shape distorts when using an Articulation Root Body as a Child of any Rigidbody Joint
Using an Articulation Root Body as a Child of a 3D Joint Component leads to the Gameobjects like Cube, Capsule, Sphere shapes distorting.
Refer to the attached Video.
Steps to Reproduce:
1. Open Attached Project
2. Open 'Repro' Scene
3. Enter Play Mode
Actual Result:
Gameobject's shape gets distorted
Expected Result:
Gameobject's shape should not get distorted
Note:
The Feature to Connect Articulation bodies to Regular Joints was introduced in 2020.2.0a15
Reproducible with:
2020.2.0a15
Environment:
Windows 10 and macOS 10.14
License type: Pro
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
Skew transform is not supported with articulation bodies, and neither with regular rigid bodies. Make sure you don't rotate in the non-uniformly scaled subspace.