Search Issue Tracker
Fixed
Fixed in 2023.3.X, 2023.3.0a18
Votes
0
Found in
2023.3.0a14
Issue ID
UUM-56955
Regression
Yes
Physically based sky affects fog when it shouldnt
Repro:
1) Open the attached project with Unity 2023.3.0a14 or newer (I also tried trunk a16)
2) Rebake lighting. Its not related to baking(or apv), but its easier to see the issue.
Result: Fog is lit through walls, notice the blue tint.
Expected: Adding an image of the same project in 2023.3.0a11. The inside of the cube is dark as it should be.
As a bonus I added a video showing that its realtime Physical Sky related from another project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Add comment