Search Issue Tracker
Fixed
Fixed in 2023.3.0a18
Votes
0
Found in
2023.3.0a14
Issue ID
UUM-56955
Regression
Yes
Physically based sky affects fog when it shouldnt
Repro:
1) Open the attached project with Unity 2023.3.0a14 or newer (I also tried trunk a16)
2) Rebake lighting. Its not related to baking(or apv), but its easier to see the issue.
Result: Fog is lit through walls, notice the blue tint.
Expected: Adding an image of the same project in 2023.3.0a11. The inside of the cube is dark as it should be.
As a bonus I added a video showing that its realtime Physical Sky related from another project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment