Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.5.2
1.6.1
1.7.3
Issue ID
UVSB-1398
Regression
No
Performance: Frame drop when a large embedded graph is visible in the inspector window.
See here for more details (or see attached video): [https://discord.com/channels/372898201088426004/372899380367458329/826160411232698428]
Unity 2021.1f0, Windows 10.
Repro steps:
- Open a project
- Set up a gameobject with an embedded script or state graph
- Edit the graph and make it as large as possible (to make the effect as noticeable as possible)
- Have the inspector for the gameobject visible
- Have the graph window visible
- Drag around on the graph window, notice how slow / fast it is
- Hide the inspector or the machine component on the inspector
- Drag around again to notice how much faster it is
Reported by Discord user @PurerLogic
!image-2021-05-05-16-34-06-296.png|width=881,height=224!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
This will be fixed with the integration of GTF in 2023.1. Right now, fixing this is really risky.