Search Issue Tracker

Won't Fix

Votes

0

Found in

2018.1.0b11

Issue ID

1017216

Regression

No

[Performance][DepthBuffer] - Having the depth buffer sharing enabled cause the editor perforamnce for MR to drop under 10 fps

XR SDK

-

Investigating a forum post it appears that a user was hitting between 1 to 10 fps while using playmode with his Dell MR HMD. I was able to reproduce a simular issue with the dell HMD by enabling Depth Buffer share and setting the render mode to multi pass. This caused a huge performance hit that makes the experince almost unuasble.

It appears there is a lot of time while the XR SDK is waiting for the GPU

Notes:
RS3 - 16299.248
Dell MR HMD

Reproduces in 2018.2.0a6 and 2018.1.0b11

User Forum Post:
https://forum.unity.com/threads/editor-runs-super-slow-1-fps-when-dell-visor-hmd-is-plugged-in.521550/#post-3434358

Repro Steps:
1.) Open the project
2.) In the XR settings under the Windows SDK enable Depth Buffer Sharing
3.) Open Profiler
4.) Press Play
5.) Observe the fps

Actual:
Enable Depth Buffer Sharing appears to have a huge impact on the performance

  1. Resolution Note (2018.3.X):

    XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.