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Won't Fix
Votes
5
Found in
4.2.0b3
Issue ID
545553
Regression
No
Pasting gameObject into Hierarchy inserts at wrong level
When pasting a copied gameObject or collection of gameObjects or a gameObject parent and children, into the heirarchy, it always inserts it at the wrong level if an existing gameObject is currently selected.
For example if you create a scene with 3 cubes and 1 sphere. Now copy the sphere. Now click on a cube and paste. The sphere will be added not as a child of the cube gameObject, but at the same level of the cube.
This is counter-intuitive, most other software I can think of would paste it as a child of the currently selected gameObject.
Comments (4)
-
Aras
Mar 03, 2020 13:26
Actually this was added in 2020.1 as "Edit/Paste As Child" menu item (and Ctrl+Shift+V default shortcut). I'll edit the bug resolution note.
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raiden
Dec 25, 2019 17:04
Wow, totally agree, should be super simple for Unity. Even if some users prefer not to paste as a child, at least provide this as an checkbox option to use or not, in Preferences!
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LukeAPEX
Dec 07, 2019 02:05
This is a joke right?
I can't believe this was marked as "Won't Fix"! -
beer_money
Apr 14, 2016 15:09
this really bugs me! All other actions Create Empty or drag and drop put the game object in the expected place.
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Resolution Note:
This was added in 2020.1 as "Edit/Paste As Child" menu item (and Ctrl+Shift+V default shortcut)