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Won't Fix



Found in


Issue ID




Pasting gameObject into Hierarchy inserts at wrong level

Scene Hierarchy


When pasting a copied gameObject or collection of gameObjects or a gameObject parent and children, into the heirarchy, it always inserts it at the wrong level if an existing gameObject is currently selected.

For example if you create a scene with 3 cubes and 1 sphere. Now copy the sphere. Now click on a cube and paste. The sphere will be added not as a child of the cube gameObject, but at the same level of the cube.

This is counter-intuitive, most other software I can think of would paste it as a child of the currently selected gameObject.

  1. Resolution Note:

    This was added in 2020.1 as "Edit/Paste As Child" menu item (and Ctrl+Shift+V default shortcut)

Comments (4)

  1. Aras

    Mar 03, 2020 13:26

    Actually this was added in 2020.1 as "Edit/Paste As Child" menu item (and Ctrl+Shift+V default shortcut). I'll edit the bug resolution note.

  2. raiden

    Dec 25, 2019 17:04

    Wow, totally agree, should be super simple for Unity. Even if some users prefer not to paste as a child, at least provide this as an checkbox option to use or not, in Preferences!

  3. LukeAPEX

    Dec 07, 2019 02:05

    This is a joke right?
    I can't believe this was marked as "Won't Fix"!

  4. beer_money

    Apr 14, 2016 15:09

    this really bugs me! All other actions Create Empty or drag and drop put the game object in the expected place.

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