Search Issue Tracker
Fixed
Fixed in 2.2.1
Votes
0
Found in [Package]
2.2.0
Issue ID
MOXRB-181
Regression
Yes
Passthrough is disabled when switching scenes in Player for Meta Quest
Reproduction steps:
1. Open the attached project “ReproProject”
2. Connect a Meta Quest device
3. Change the Platform to “PLATFORM” (more info in the internal notes)
4. Go to Meta → OVR Build → OVR Build APK
5. In the opened window, build the Player
6. Launch the Player on Meta Quest device
7. Observe the result
Expected result: Passthrough functionality is always enabled
Actual result: Passthrough disables when the scene is switched
Reproducible in: 2.2.0-pre.1 (6000.0.61f1, 6000.1.17f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4), 2.2.0 (6000.0.61f1, 6000.1.17f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4)
Not reproducible in: 2.1.1 (6000.0.61f1, 6000.1.17f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4), 2.4.0-pre.1 (6000.0.61f1, 6000.1.17f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4)
Fixed in: 2.2.1 (6000.0.61f1, 6000.1.17f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4)
Reproducible on: Windows 11
Not reproducible in: No other environments tested
Reproducible on devices:
- Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740
Not reproducible on devices:
- Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Add comment