Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0f1
Issue ID
744083
Regression
No
ParticleSystem.EmitParams.ResetAngularVelocity doesn't revert angularVelocity
ParticleSystem.EmitParams.ResetAngularVelocity() doesn't revert EmitParams.angularVelocity and angularVelocity3D settings.
2. How we can reproduce it using the example you attached
a. Open scene 1 and Run it
b. Press 'Emit(params,count)' and 'Emit(count)' btns to confirm that angularVelocity is applied
c. Press 'Reset to original' btn
d. Press again 'Emit(params,count)' and 'Emit(params,count)' btns
Expected: Particles emitted from these 2 calls should look identical.
Actual: Particles from Emit(params,count) still have angularVelocity initial setting applied.
Note: this project demoes only angularVelocity issue. But same principle applied to angularVelocity3D.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Triangle icon in Animation window’s Property button is barely visible in dark theme
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment