Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0f1
Issue ID
744083
Regression
No
ParticleSystem.EmitParams.ResetAngularVelocity doesn't revert angularVelocity
ParticleSystem.EmitParams.ResetAngularVelocity() doesn't revert EmitParams.angularVelocity and angularVelocity3D settings.
2. How we can reproduce it using the example you attached
a. Open scene 1 and Run it
b. Press 'Emit(params,count)' and 'Emit(count)' btns to confirm that angularVelocity is applied
c. Press 'Reset to original' btn
d. Press again 'Emit(params,count)' and 'Emit(params,count)' btns
Expected: Particles emitted from these 2 calls should look identical.
Actual: Particles from Emit(params,count) still have angularVelocity initial setting applied.
Note: this project demoes only angularVelocity issue. But same principle applied to angularVelocity3D.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment