Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0f1
Issue ID
744083
Regression
No
ParticleSystem.EmitParams.ResetAngularVelocity doesn't revert angularVelocity
ParticleSystem.EmitParams.ResetAngularVelocity() doesn't revert EmitParams.angularVelocity and angularVelocity3D settings.
2. How we can reproduce it using the example you attached
a. Open scene 1 and Run it
b. Press 'Emit(params,count)' and 'Emit(count)' btns to confirm that angularVelocity is applied
c. Press 'Reset to original' btn
d. Press again 'Emit(params,count)' and 'Emit(params,count)' btns
Expected: Particles emitted from these 2 calls should look identical.
Actual: Particles from Emit(params,count) still have angularVelocity initial setting applied.
Note: this project demoes only angularVelocity issue. But same principle applied to angularVelocity3D.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment