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Fixed in 5.3.2

Votes

0

Found in

5.3.1f1

Issue ID

757461

Regression

Yes

ParticleSystem doesn't play if method is called via Invoke

Shuriken

-

How to reproduce:
1. Open the attached project
2. Open and play main scene
3. In test scene you can find Particle System object ans script on it - it starts play particles after delay
4. Notice that particles don't start playing
5. If one calls particlePlayInvoke() from Start() directly (not using Invoke) particles start playing

Not reproducible: 5.2.4p1, 5.4.0b1

Comments (2)

  1. 5548e1e1699850b88c9d2c1da1861c42?d=mm

    Zardify

    Feb 13, 2016 14:33

    This issue is still present if the particle system's simulation space is set to Local. Play() and Stop() doesn't work.

  2. 3765966ba5d3d7bbc9a36da5b5b1d1a4?d=mm

    skok

    Jan 04, 2016 15:09

    Note: it probably works if you add an empty subemitter!

    Unfortunately, it's not possible to apply this workaround through code.
    (http://forum.unity3d.com/threads/particlesystem-doesnt-play.376212/#post-2448618)

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