Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.3.1f1
Issue ID
757461
Regression
Yes
ParticleSystem doesn't play if method is called via Invoke
How to reproduce:
1. Open the attached project
2. Open and play main scene
3. In test scene you can find Particle System object ans script on it - it starts play particles after delay
4. Notice that particles don't start playing
5. If one calls particlePlayInvoke() from Start() directly (not using Invoke) particles start playing
Not reproducible: 5.2.4p1, 5.4.0b1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Zardify
Feb 13, 2016 14:33
This issue is still present if the particle system's simulation space is set to Local. Play() and Stop() doesn't work.
skok
Jan 04, 2016 15:09
Note: it probably works if you add an empty subemitter!
Unfortunately, it's not possible to apply this workaround through code.
(http://forum.unity3d.com/threads/particlesystem-doesnt-play.376212/#post-2448618)