Search Issue Tracker
By Design
Votes
0
Found in
2017.4.1f1
Issue ID
1030326
Regression
No
Particles' position update speed depends on its Simulation Speed
To reproduce:
1. Open the QA's attached project
2. Play the "ParticleError" scene
3. Observe the console
Expected result: The particles' position is constantly updated
Actual result: The particles' position is updated at certain intervals
Reproduced with: 2017.1.3p2, 2017.2.2p3, 2017.4.2f2, 2018.1.0f1, 2018.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment