Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
1
Found in
2017.2.0b9
Issue ID
957633
Regression
Yes
Particle System Emit does not update the direction when the particle system is parented to a game object
Steps to reproduce:
1. Open user attached project
2. Play the scene
3. Click the left mouse button to shoot a particle
4. Rotate the camera
5. Click the left mouse button again
6. Notice that the direction does not change
Expected result: the direction of the particle system should update when the particles are shot
Reproduced in: 2017.3.0b4, 2017.2.0f3, 2017.2.0b1
Not reproduced in: 2017.2.0a4, 2017.1.2p1, 5.6.4f1
Regression since: 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Add comment