Search Issue Tracker
Fixed
Fixed in 2022.3.67f1, 6000.0.59f1, 6000.2.6f1, 6000.3.0a6
Votes
0
Found in
2021.3.51f1
2022.3.62f1
6000.0.49f1
6000.1.3f1
6000.2.0b1
6000.3.0a1
Issue ID
UUM-105164
Regression
No
Particle Effect window tab slider is jittery and not smooth when resizing the docked Particle Effect window
Steps to reproduce:
- Create a new Unity project using Universal 3D template
- Create a new Particle system (GameObject > Effects > Particle System)
- Select the newly created Particle System in the Hierarchy window
- Click the "Open Editor..." button in the Inspector window
- Dock the Particle Effect window
- Resize the docked Particle Effect window horizontally to the smallest possible
- Observe the Particle Effect window while resizing
Actual results: The Particle Effect window tab slider is not smooth and jittering when resizing the docked window
Expected results: The Particle Effect window tab slider is smooth and no jittering is caused when resizing the docked window
Reproducible with versions: 2021.3.51f1, 2022.3.62f1, 6000.0.49f1, 6000.1.3f1, 6000.2.0b1
Tested on (OS): macOS Silicon Sequoia 15.3
Notes:
- When the docked window is small horizontally, moving the mouse in the window causes the slider to jitter as well
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Forward-ports for this version need to be handled at a later time.