Search Issue Tracker
Active
Under Consideration for 6000.4.X, 6000.5.X, 6000.6.X
Votes
0
Found in
6000.0.65f1
6000.3.3f1
6000.4.0b3
6000.5.0a3
6000.6.0a1
Issue ID
UUM-131569
Regression
No
Parameters dropdown in the Animator's Transition Conditions doesn't shorten long Parameters names
How to reproduce:
1. Create a new Unity project
2. In the Project window, right-click -> Create -> Animation -> Animator Controller
3. Open the created Asset and switch to the "Parameters" tab
4. Create any Parameter and enter its renaming
5. Enter a long string
6. Create any two states and make a Transition between them
7. Select the Transition -> Inspector -> Conditions -> "+" button -> Dropdown and Observe the results
Expected results: The name is shortened
Actual results: The name is not shortened
Reproducible with: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a3
Reproducible on: Ubuntu 24, macOS Tahoe 26
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment