Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a3
2019.3.0a5
Issue ID
1163086
Regression
Yes
Parameter Names for the Wheel Collider component are Overlapped in the Inspector window
How to reproduce:
1. Create a new project
2. Create a new gameObject and add a Wheel Collider component to it
3. Observe the Inspector window
Expected result: Text in the inspector window is readable and not overlapped
Actual result: Text in the inspector window is overlapped (Snapshot_1163086_V1)
Reproducible with: 2019.3.0a3, 2019.3.0a6
Not reproducible with: 2017.4.29f1, 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment