Search Issue Tracker
Fixed
Fixed in 2022.3.21f1, 2023.2.13f1, 2023.3.0b10
Votes
0
Found in
2022.3.19f1
2023.2.8f1
2023.3.0b5
Issue ID
UUM-62508
Regression
Yes
Package installation by Client.Add ends in an incomplete state.
h5. Reproduction steps
# Open the attached “Repro“ project
# Open the “Assets/Scenes/SampleScene.unity“ Scene
# Select the “TestObject“ GameObject in the Hierarchy
# Observe the “Main Player“ Script Component’s fields in the Inspector
# Select “PackageManagerTest > Client.Add(1.4.6)“ in the Menu Bar
# Observe the “Main Player“ Script Component’s fields in the Inspector
h5. Expected result
“Player Name“ field has been added
h5. Actual result
Nothing changed, no new fields are present
h5. Environment
* Reproducible with: 2022.3.0f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b5
* Not reproducible with: 2021.3.34f1, 2022.2.21f1
* Reproducible on: Windows 11 (22H2)
* Not reproducible on: No other environment tested
h5. Note
Entering the Play Mode fixes the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment