Search Issue Tracker
By Design
Votes
0
Found in
6000.0.56f1
6000.1.16f1
6000.2.2f1
6000.3.0a6
Issue ID
UUM-115428
Regression
No
"Output Particle Shader Graph" outputs different results
Reproduction steps:
1. Open the attached “IN-110765_June 2025.zip“ project
2. Open the “Assets/Scenes/SampleScene/SampleScene.unity“ Scene
3. Select the “V1“ GameObject in the Hierarchy and enable it from the Inspector
4. Play and observe the Particle System in the Scene View
5. Select, play, and observe the Visual Effect of the “V2“ GameObject
Expected result: The effects are more or less similar
Actual result: The Visual Effect instanced from the GPUEvent (On Die Trigger) looks like a blob instead of looking like the one in the particle system
Reproducible with: 6000.0.56f1, 6000.1.16f1, 6000.2.2f1, 6000.3.0a6
Reproducible on: M1 Max MacOS 15.5 (Tested by CQA)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note:
It seems the issue is in the VFX Graph asset, the Trigger Event on Die is set to spawn 100 particles for each parent particle. If you change it to 1 for instance, then the effects are pretty similar.