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Votes

0

Found in

6000.0.56f1

6000.1.16f1

6000.2.2f1

6000.3.0a6

Issue ID

UUM-115428

Regression

No

"Output Particle Shader Graph" outputs different results

-

Reproduction steps:
1. Open the attached “IN-110765_June 2025.zip“ project
2. Open the “Assets/Scenes/SampleScene/SampleScene.unity“ Scene
3. Select the “V1“ GameObject in the Hierarchy and enable it from the Inspector
4. Play and observe the Particle System in the Scene View
5. Select, play, and observe the Visual Effect of the “V2“ GameObject

Expected result: The effects are more or less similar
Actual result: The Visual Effect instanced from the GPUEvent (On Die Trigger) looks like a blob instead of looking like the one in the particle system

Reproducible with: 6000.0.56f1, 6000.1.16f1, 6000.2.2f1, 6000.3.0a6

Reproducible on: M1 Max MacOS 15.5 (Tested by CQA)
Not reproducible on: No other environment tested

  1. Resolution Note:

    It seems the issue is in the VFX Graph asset, the Trigger Event on Die is set to spawn 100 particles for each parent particle. If you change it to 1 for instance, then the effects are pretty similar.

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