Search Issue Tracker
Fixed
Fixed in 2022.2.0b10
Votes
0
Found in
2022.2.0b9
Issue ID
UUM-25356
Regression
No
Out of Process Profiler crashed after recompiling code
1. What happened
I've been iterating on some Burst-compiled ECS systems and measuring performance in the UnityAnimationURPExamples project, LocomotionAndLookAt scene. Had the out-of-process Profiler open, not recording, Editor in Edit Mode, and changed some code in Rider. When I tabbed back to the Editor, the profiler process crashed.
2. How can we reproduce it using the example you attached
1. Use the Editor version 2022.2.0b4-dots posted in #dots-monorepo
2. git clone git@github.cds.internal.unity3d.com:unity/dots.git
3. Open dots/Projects/UnityAnimationURPExamples
4. Open Scenes/Advanced/GraphSamples/LocomotionAndLookAt/LocomotionAndLookAt.unity scene
5. Open the out-of-process profiler and stop recording
6. Enter Playmode
7. Record playmode in the profiler for a few seconds.
8. Stop recording
9. Exit Playmode
10. Open a script (LocomotionSystem.cs?), make a change
11. Tab back to Unity Editor
slack @alexk for any questions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment