Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.19.17
Issue ID
ADDR-2477
Regression
No
Out of memory in GenerateSubAssetPathMaps when building addressables
Reproduction steps:
1. Open the attached project
2. Open OutdoorsScene Scene in the Assets folder
3. Go to the Window -> Asset Management -> Addressables -> Groups
4. Run the Addressables build (Build -> New Build -> Default Build Script)
Expected result: The build succeeds
Actual result: The build fails with an out of memory exception
Reproducible with: 1.19.17 (2019.4.36f1, 2020.3.27f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a3)
Note: Building the addressable group can take up to an hour
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Please enable the Disable Visible Sub Asset Representations option in AddressableAssetSettings > Build, to improve build performance for this .fbx with many subassets. Was able to reduce the total build time to 30 min, and GenerateSubAssetPathMaps only took 0.945 ms.