Search Issue Tracker
Fixed in 0.3.1-preview
Votes
0
Found in [Package]
0.2.10-preview
Issue ID
1162935
Regression
No
[OSX][XInput][IL2CPP] Xbox controller input does not work.
When using IL2CPP backend for OSX standalone Player, all input from Xbox controllers seems to be mapped incorrectly.
This happens to both Xbox One and 360 controller.
Repro:
1. Download project and package at: https://github.com/Unity-Technologies/InputSystem
2. Build Input_Test scene in IL2CPP on OSX (Assets -> QA -> Input_Test -> Scenes)
3. Choose Xbox and observe
Actual: Most inputs from Xbox controller is not mapped correctly.
Note: ONLY on OSX. Not on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment