Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1
Issue ID
1147574
Regression
No
[OSX][Settings] When using only the new ISX as Input Handling, mouse position and scroll are still detected by the old system.
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/539
Repro:
1. Download package and project at: https://github.com/Unity-Technologies/InputSystem
2. Open Input Test scene at: Assets -> QA -> Input_Test -> Scenes -> 02_Input
3. Make sure in Player settings, Input Handling is set to "Input System (preview)"
4. Enter Playmode
5. In the Keyboard and Mouse test, press Ctrl + i to see the input information
6. Move and scroll mouse and observe the value change for old system
Actual: The old Input System still detects mouse position and scroll when only the new ISX is used as Input Handling.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment