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Not Reproducible

Votes

0

Found in

5.4.0f3

Issue ID

820691

Regression

No

[OSX][Metal] OSX Metal build runs slower than GLCore - UBER Shaders project

OSX

-

Steps to reproduce:

1. Open attached project
2. Disable VSync in Quality Settings
3. Change graphics API for Mac Standalone to Metal
4. Build ‘Examples’ scene (Assets/UBER/_Examples)
5. Run the built game (Fantastic, 1440 x 900)
6. Take a note of the player FPS
7. Change graphics API for Mac Standalone to OpenGLCore and repeat steps 4-6
8. Compare the FPS count in both builds, notice that Metal build runs significantly slower

My results (with AMD GPU):
Metal: ~125 FPS
GLCore: ~187 FPS

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