Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0f3
Issue ID
820687
Regression
No
[OSX][Metal] OSX Metal build runs slower than GLCore - Alloy Sample Scene Pack project
Steps to reproduce:
1. Open attached project
2. Disable VSync in Quality Settings
3. Change graphics API for Mac Standalone to Metal
4. Build ‘LootDemo_ExampleScene’ scene (Assets/Alloy_Sample_Pack_v1/Loot Demo/Scenes)
5. Run the built game (Fantastic, 1440 x 900)
6. Take a note of the player FPS
7. Change graphics API for Mac Standalone to OpenGLCore and repeat steps 4-6
8. Compare the FPS count in both builds, notice that Metal build runs slower
My results (with AMD GPU):
Metal: ~73 FPS
GLCore: ~84 FPS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment