Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.1f1
Issue ID
1019565
Regression
No
[OSX] Memory leak when the scene is played multiple times
[OSX] Memory leak when the scene is played multiple times
To reproduce:
1. Create a new project
2. Open activity monitor
3. Play/stop scene multiple times using CMD+P
Expected: memory usage should be the same each time scene is played
Actual: memory usage increases each time scene is played(2-7MB)
More info in edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (2018.1.X):
This seems to have been fixed in 2018.1