Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.1f1
Issue ID
1019565
Regression
No
[OSX] Memory leak when the scene is played multiple times
[OSX] Memory leak when the scene is played multiple times
To reproduce:
1. Create a new project
2. Open activity monitor
3. Play/stop scene multiple times using CMD+P
Expected: memory usage should be the same each time scene is played
Actual: memory usage increases each time scene is played(2-7MB)
More info in edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2018.1.X):
This seems to have been fixed in 2018.1