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Fixed in 5.2.2



Found in


Issue ID




[OSX] Input.inputString, GetKey etc. does not work on Mac OSX



Steps to reproduce:

1. Open the attached project
2. Open 'InputStringTest' scene
3. Play the scene
4. Click any of the keyboard buttons
5. Watch the console, notice no input is logged despite the Debug.Log(Input.inputString) being called each frame.

Note: Works as expected on Windows.

Other users report also Input.GetKey, Input.GetKeyDown,
Input.GetKeyUp and Input.GetButton as broken

Comments (25)

  1. stingman

    Sep 23, 2015 01:11

    Yup, broken still, even with latest version of Unity 5.2.1 it still doesn't work.

  2. _Acid_

    Sep 21, 2015 18:14

    Suddenly, after working fine for 4 days, Unity 5.2 Input stopped working completely. All the above mentioned + Input.GetAxis() gives no response.

  3. edwin_mindcandy

    Sep 09, 2015 14:35

    It also seems that using Input.GetButton and setting up a button in the Input settings is also broken.

  4. edwin_mindcandy

    Sep 09, 2015 14:30

    It also appears that GetKey and GetKeyDown are broken which makes working around this quite tricky!

  5. edwin_mindcandy

    Sep 09, 2015 14:15

    I've reproduced this. It's not great - it breaks my plugin (TouchConsole Pro).

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