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Fixed in 5.2.2



Found in


Issue ID




[OSX] Input.inputString, GetKey etc. does not work on Mac OSX



Steps to reproduce:

1. Open the attached project
2. Open 'InputStringTest' scene
3. Play the scene
4. Click any of the keyboard buttons
5. Watch the console, notice no input is logged despite the Debug.Log(Input.inputString) being called each frame.

Note: Works as expected on Windows.

Other users report also Input.GetKey, Input.GetKeyDown,
Input.GetKeyUp and Input.GetButton as broken

Comments (25)

  1. shochet

    Oct 09, 2015 20:53

    Ok, ignore my previous comment - the bug seems to be in the web player plugin itself, not the build, so rolling back to old editors does not help. Even my old 4.x live versions of the game have the same problem with the latest web player. So we wait for 5.2.2 - any ETA on that?

  2. shochet

    Oct 09, 2015 19:57

    Can anybody confirm the most recent version of Unity before this problem? I tried 5.1.4 but it has the same bug. When was the bug introduced?

  3. EdwinLyons

    Sep 29, 2015 11:53

    According to an email I just got from support, they expect to fix this in a 5.2.1 patch release, hopefully the next one (which I guess comes out on Friday).

  4. zbyhoo

    Sep 27, 2015 19:44

    If it's priority 1 (fix for next beta/patch release build) and it was found in 5.2.0, so why it's not fixed in 5.2.1?

  5. retraffic

    Sep 27, 2015 12:26

    How can this not be a number one priority?
    This issue potentially breaks any Unity project with a Mac build that uses keyboard input.

  6. zbyhoo

    Sep 26, 2015 09:26

    Is there any workaround for this issue at this time? (unity 5.2.1)

  7. drizzlybear

    Sep 26, 2015 00:33

    is there a workaround for this, or are we just waiting for a fix?

  8. bitbutter

    Sep 25, 2015 19:54

    Lost a couple of hours to this just now. Frustrating.

  9. stingman

    Sep 25, 2015 18:41

    Just downloaded 5.2.1 p1. still broken... It's obvious this isn't a priority at this point. I have no choice to revert to Unity 5.1 now as progress is dependent on this issue being fixed. I'm going to file bug reports and email everyone I can to get some sort of answer though!

  10. edwin_mindcandy

    Sep 24, 2015 11:25

    Yep, I can confirm that this is still broke in 5.2.1.

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