Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0b17
Issue ID
797102
Regression
Yes
[OSX][Forward] Surface of the object with the custom shader gets invisible, 5.4 beta regression
Reproduction steps:
1. Open attached project.
2. Open "editor_tool_scene" scene.
3. Go to "Edit > Project Settings > Player > Other Setting > Rendering".
4. Change "Rendering path" value from "Deferred" to "Forward".
5. Notice that terrain gets invisible(Pictures attached).
Reproduced with: 5.4.0b18
Not reproducible with: 5.4.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment