Search Issue Tracker
By Design
Votes
0
Found in
2021.3.30f1
2022.3.9f1
2023.1.15f1
2023.3.0a7
6000.0.0b11
6000.1.0a7
7000.0.0a1
Issue ID
UUM-63159
Regression
No
Order In Layer property in Sprite Renderer doesn't work with URP Lit Material
Steps to reproduce:
1. Open attached project "URPSprite.zip" and scene "SampleScene"
2. In Hierarchy window, select SampleCharacter GameObject
3. In Inspector window, Sprite Renderer component, adjust the Color property
4. Observe GameObject in Scene / Game views
Expected result: The Sprite is in front of every other Sprite in the Scene
Actual result: The Sprite is behind every other Sprite in the Scene
Reproducible with: 6.0.6 (2021.3.30f1), 8.0.1 (2022.3.9f1), 9.0.2 (2023.1.15f1, 2023.2.0b11, 2023.3.0a7)
Reproduced on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
This is not a bug and it does work. You need to make sure when using the Lit shader that you create a material and set it to use the transparent queue.