Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
5.2.1f1
Issue ID
731646
Regression
Yes
OpenGL works different in editor and build on windows (5.1+ regression)
To reproduce:
1. Open the project
2. Build the project to windows.
3. Run it with the command line argument "-force-opengl"
Observe that it is just filled with a single color and there are several warnings in the player log.
4. Run the editor with the same argument.
5. Press "play"
Observe that the empty scene is displayed correctly this time, and there are no warnings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment