Search Issue Tracker
Fixed in 4.0.0-pre.1
Votes
0
Found in [Package]
3.0.2-preview.3
Issue ID
1296575
Regression
No
[OpenGL] [TerrainToolbox] Terrain Visualization shader does not render properly in when Graphics API is set to OpenGL
Repro Steps:
1. Launch Unity version 2021.1
2. Install the latest version of Terrain Tools (Found on 3.0.2-preview.3)
3. Set your project's Graphics API to OpenGL 3 or 2
4. Create a Terrain Object and paint some height onto it
5. Open up the Terrain Toolbox -> Terrain Visualization
6. Set Visualization Mode to Altitude Heightmap
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment