Search Issue Tracker
By Design
Votes
0
Found in
6000.0.45f1
6000.1.0b13
6000.2.0a8
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-102160
Regression
No
"Open" button does nothing on all Render Pipeline configuration files
How to reproduce:
1. Create a new HDRP Unity project
2. Go to Assets -> Settings -> HDRPDefaultResources -> HDRenderPipelineAsset
3. At the top of the Inspector, observe the "Open" button
Expected results: The button opens something or doesn't exist at all
Actual results: The button does nothing
Reproducible with: 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Reproducible on: macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
This is the actual default behaviour of all assets in unity. This button select the asset in the project view. While you see no effect if this is already selected, you can see it while it is not (with locked inspector).
If you believe it is still an issue, it is an issue Editor wise and not specific to this asset.