Search Issue Tracker
Active
Votes
0
Found in
2022.3.61f1
6000.0.45f1
6000.1.0b14
6000.2.0a8
Issue ID
UUM-102162
Regression
No
OnParticleUpdateJobScheduled is never called when using ParticleSystem.Simulate() in FixedUpdate()
Reproduction steps:
1. Open the attached “IN-98512.zip” project
2. Open the “ParticlesSystem” Scene (Assets > ParticleSystemTest)
3. Enter Play mode
4. Observe the Console
Expected result: “Job - Schedule UnityEngine.Debug:Log (object)” and “Job - Execute 0x00007ffe785bf9de (Unity)” logs are constantly shown in the Console
Actual result: No logs are visible
Reproducible with: 2022.1.0a1, 2022.3.61f1, 6000.0.45f1, 6000.1.0b14, 6000.2.0a8
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Does not reproduce if FixedUpdate() in PhysicsParticleSystremJobTest.cs is commented out
- Pressing the “Start Emission” button in the Game view shows the expected logs only once every time the button is pressed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Project fails to load when Virtual Artifacts are Corrupted
- Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab
- The project hangs upon opening it when importing the "discrete_rank2_vector_v2_0.onnx" file
- Opening the Look Dev hangs the Editor when the window is opened for the first time in the project or after deleting the Library folder
- Look Dev has blurry icons on 4k monitors
Add comment