Search Issue Tracker
Fixed in 7000.0.0a1
Fixed in 2023.3.X, 2023.3.0b8, future release
Votes
0
Found in
2023.3.0b1
Issue ID
UUM-61353
Regression
No
Only one of ignoreDirectEnvironment and ignoreIndirectEnvironment are relevant in API signature
Slack link [https://unity.slack.com/archives/C05T20SDVNH/p1702641124746769]
We have both {{ignoreDirectEnvironment}} and {{ignoreIndirectEnvironment}} for both direct and indirect integration methods. Only one them is relevant at a time. Lower level implementation details has bled through to the interface.
Result IntegrateDirectRadiance(IDeviceContext context, int positionOffset, int positionCount, int sampleCount, bool ignoreDirectEnvironment, bool ignoreIndirectEnvironment, BufferSlice<SphericalHarmonicsL2> radianceEstimateOut);
Result IntegrateIndirectRadiance(IDeviceContext context, int positionOffset, int positionCount, int sampleCount, bool ignoreDirectEnvironment, bool ignoreIndirectEnvironment, BufferSlice<SphericalHarmonicsL2> radianceEstimateOut);
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Add comment