Search Issue Tracker
Fixed in 2022.1.X
Votes
2
Found in
2018.4
2019.4
2019.4.28f1
2020.3
2021.1
2021.2
Issue ID
1344918
Regression
No
OnApplicationPause pauseStatus is incorrect after losing focus on macOS
Reproduction steps:
1. Open the attached project
2. Open SampleScene
3. Enter play mode. Note that "OnApplicationPause(false)" is logged to the console
4. Pause play mode
5. Click on the desktop or another program to cause the Editor to lose focus
6. Click on the Editor to refocus it. Note that "OnApplicationPause(true)" is logged to the console
7. Exit and re-enter play mode. Note that "OnApplicationPause(true)" is logged to the console
8. Click on the desktop or another program to cause the Editor to lose focus. Note that "OnApplicationPause(false)" is logged to the console
Expected result: OnApplicationPause pauseStatus is true while the editor is not focused and false when it is
Actual result: After losing focus OnApplicationPause pauseStatus is incorrect until losing and regaining focus again
Reproducible with: 2018.4.33f1, 2019.4.28f1, 2020.3.13f1, 2021.1.13f1, 2021.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a8