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[Oculus] Lights causing artifacts when Forward+ Rendering is selected



Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Connect Quest 2 with Oculus Link
4. Enter the Play Mode
5. Observe the shown Scene in Quest 2 from different angles

Expected result: No artifacts appear in the Scene
Actual result: Artifacts are being drawn by the light as seen in Repro.jpg

Reproducible with: 2022.2.0a16, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17, 2023.3.0a16
Not reproducible with: 2021.3.26f1, 2022.2.0a15
Could not test with:

Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650

Testing environment: Windows 10 Enterprise 21H2

- Reproduces with the Android Player
- Reproduces in Play Mode with Windows and Android Platform
- Reproduces when using Forward+ Rendering
- Reproduces with Windows Standalone Player built-in Development and Release
- Reproduces with OpenXR and Oculus XR

  1. Resolution Note:

    We have looked into this case and the issue is not reproducible with 2023.3.0b11. We used the repro project provided in case and tested on Quest2 linked mode.

    We believe the issue is fixed by the F+ XR changes added as part of 2023.2.0a10

    If you believe the issue still happens, please feel free to reopen and provide more details.

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