Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a8
2020.1
2020.1.0a9
Issue ID
1193370
Regression
Yes
Occlusion map is missing on models with StingrayPBS material when importing them as fbx from Maya
How to reproduce:
1. Create a new Unity project
2. Import the attached "test.fbx" model
3. Open the Inspector Window of the imported "test" model
4. Click the "Extract Textures..." button in the 'Materials' section
5. Open the Inspector Window of the "StingrayPBS1" material of the "test" object
Expected results: The Occlusion map is attached
Actual results: The Occlusion map is missing, "Unsupported DDS file" error is thrown in the console
Reproducible with: 2019.3.0a8, 2019.3.0b11, 2020.1.0a13
Not reproducible with: 2017.4.35f1, 2018.4.13f1, 2019.2.13f1
On Unity 2019.3.0a1 to 2019.3.0a7 an fbx import was stuck in an infinite loop
Additional note: The model was created using Maya with StingrayPBS shader, and then exported as fbx
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment