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Fixed

Votes

1

Found in

2022.3.17f1

Issue ID

UUM-59598

Regression

Yes

ObjectDisposedException is thrown when elements are removed from a serialized list using the undo command

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How to reproduce:
1. Open the attached “serializedlist_issue“ project
2. Open the SampleScene
3. Select the “Example” GameObject in the Hierarchy window
4. In the Inspector, expand the “Example” list and add an element by clicking the “+” sign
5. Undo the change (CTRL+Z)
6. Observe the Console window

Expected result: Element is successfully removed, no errors are thrown
Actual result: an ObjectDisposedException error is thrown in the Console

Reproducible in: 2022.2.0a17, 2022.3.17f1, 2023.2.0a17
Not reproducible in: 2021.3.34f1, 2022.2.0a16, 2023.2.4f1, 2023.3.0b1
Fixed in: 2023.2.0a18

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Note: The error is not always thrown, but repeating steps 4 and 5 a few times should make it appear

  1. Resolution Note:

    Fixed by another internal issue: UUM-62802: [Error] Undoing added list element in prefab throws an error: SerializedProperty _sand.clips.Array.data[0] has disappeared!

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