Search Issue Tracker
Fixed
Under Consideration for 2022.3.X
Votes
0
Found in
2022.3.17f1
2023.2.5f1
2023.3.0b2
6000.0.0b11
Issue ID
UUM-60153
Regression
No
“NullReferenceException: SerializedObject of SerializedProperty has been Disposed” error appears when changing layers settings in prefab’s “Layer Overrides” of the “Box Collider” Component
How to reproduce:
1. Create a new project
2. Create an Empty GameObject and add the “Box Collider” Component
3. Make a prefab of the newly created GameObject
4. Select Prefab, and in the Inspector window, open the “Layer Overrides” tab, then change “Include Layers” to “Everything”
5. Observe the Console window
Expected result: No errors
Actual result: “NullReferenceException: SerializedObject of SerializedProperty has been Disposed” errors appear
Reproducible with: 2022.3.17f1, 2023.2.5f1, 2023.3.0b2
Could not test with: 2021.3.34f1 (“Layer Overrides” setting)
Reproduced on: macOS 13.6.3 (Intel)
Not reproducible on: No other environment tested
Notes:
- the menu with layer names becomes blank after the 4th step
- also reproducible if changing other Layers beside the “Include Layers”
- reproducible with other Colliders
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-72761