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Fixed

Under Consideration for 2022.3.X

Votes

0

Found in

2022.3.17f1

2023.2.5f1

2023.3.0b2

6000.0.0b11

Issue ID

UUM-60153

Regression

No

“NullReferenceException: SerializedObject of SerializedProperty has been Disposed” error appears when changing layers settings in prefab’s “Layer Overrides” of the “Box Collider” Component

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How to reproduce:
1. Create a new project
2. Create an Empty GameObject and add the “Box Collider” Component
3. Make a prefab of the newly created GameObject
4. Select Prefab, and in the Inspector window, open the “Layer Overrides” tab, then change “Include Layers” to “Everything”
5. Observe the Console window

Expected result: No errors
Actual result: “NullReferenceException: SerializedObject of SerializedProperty has been Disposed” errors appear

Reproducible with: 2022.3.17f1, 2023.2.5f1, 2023.3.0b2
Could not test with: 2021.3.34f1 (“Layer Overrides” setting)

Reproduced on: macOS 13.6.3 (Intel)
Not reproducible on: No other environment tested

Notes:
- the menu with layer names becomes blank after the 4th step
- also reproducible if changing other Layers beside the “Include Layers”
- reproducible with other Colliders

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