Search Issue Tracker
Fixed
Votes
1
Found in
2022.3.10f1
2023.2.0b12
2023.3.0a8
Issue ID
UUM-52678
Regression
Yes
"NullReferenceException: SerializedObject of SerializedProperty has been Disposed." is thrown when entering Play Mode after editing an array containing items
How to reproduce:
1. Open the attached project "BugTest1.zip"
2. Select SampleScene/Test Object in the Hierarchy window
3. Add an array element to "Test Classes" in the Inspector window
4. Enter Play Mode
Expected results: No errors are thrown
Actual results: "NullReferenceException: SerializedObject of SerializedProperty has been Disposed." is thrown in the Console window
Reproducible with: 2022.3.6f1, 2022.3.10f1, 2023.2.0b12, 2023.3.0a8
Not reproducible with: 2021.3.31f1, 2022.3.5f1, 2023.1.16f1
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-39898