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Won't Fix

Votes

0

Found in

2022.3.22f1

2023.2.15f1

6000.0.0b11

Issue ID

UUM-67337

Regression

No

NullReferenceException is thrown when changing the missing Script in the Prefab mode

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How to reproduce:
1. Open the user-attached project “Test”
2. Open the “Flying Missile Launcher” Asset in the Prefab mode
3. Find the “(Script)” missing Script Component in the Inspector
4. Assign any Script to it

Expected results: The Script is assigned and no errors are thrown
Actual results: The Script is not assigned and the NullReferenceException is thrown

Reproducible with: 2022.3.22f1, 2023.2.15f1, 6000.0.0b11
Can’t test with: 2021.3.36f1 (Compilation errors)

Reproducible on: Windows 11 Pro, Windows 10 (user-reported)
Not reproducible on: No other environment tested

Note: Some Scripts get assigned but they still throw an error

First lines of the error:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.UIElements.Bindings.SerializedObjectBindingToBaseField{{2[TValue,TField].FieldValueChanged (UnityEngine.UIElements.ChangeEvent}}1[T] evt) (at <d364f36063f14416baef5d128b2fc608>:0)

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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