Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.4
2019.2
2019.2.18f1
2019.3
2020.1
Issue ID
1213399
Regression
No
NullReferenceException for Unity CIL Linker is thrown when dynamic type is used and Managed Stripping Level is not Disabled
Steps to reproduce:
1. Open the attached project (case_1213399.zip)
2. Set API Compatibility Level to ".NET 4.x" under Edit -> Project Settings -> Player -> Other Settings
3. Set Managed Stripping Level to any selection but Disabled in the same Window as Step 2
4. Build the project as Standalone
Expected result: Build completes successfully
Actual result: Multiple errors are thrown (see attached screenshots) and the build fails
Reproduced in: 2018.4.16f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a21
Cannot test with: 2017.4.36f1 (Stripping unavailable)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Resolution Note (2020.2.X):
This is a bug in the Roslyn C# compiler. To work around, don't use a dynamic local inside a local method.