Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
0.0.0
Issue ID
1118031
Regression
Yes
Null reference exception errors are thrown when Signal Receiver component is shown in two Inspector windows
Steps to reproduce:
1. Open original project
2. Open SampleScene
3. Open Timeline window
4. Select "Panel" GameObject from Hierarchy window
5. Lock the inspector
6. Open a new Inspector tab
7. While "Panel" GameObject is selected, press on Signal Emitter in the Timeline window
Expected result: You can see both signal receivers, no errors are thrown.
Actual result: One of the "Signal Reciever" components gets corrupted and NullReferenceExeption errors are thrown into a console.
Reproduced in: 2019.1.0a12, 2019.1.0a14, 2019.2.0a1
Not reproduced in 2019.1.0a11
Notes: Unity Timeline built-in package was introduced in 2019.1.0a11, so I could not reproduce in previous Unity versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1114526