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Fixed
Fixed in 2022.3.61f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a8
Votes
0
Found in
2022.3.58f1
6000.0.41f1
6000.1.0b9
6000.2.0a6
Issue ID
UUM-99455
Regression
Yes
Not all Post-processing Overrides are visible when Camera Stack is applied
How to reproduce:
1. Open the attached “IN-95531_URP test“ project
2. Open the “New Scene“ and enter Game View
3. Select the “Second Camera“ GameObject in the Hierarchy window
4. Disable it then enable it in the Inspector window
5. Observe the results
Expected result: Post-processing Overrides, which are applied on the Volume component on the “GameObject“ GameObject, are visible in Game View
Actual result: When disabling “Second Camera“ not all Post-processing Overrides are visible in Game View
Reproducible with: 2022.3.55f1, 2022.3.58f
Not reproducible with: 2022.3.54f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Reproducible on: MacOS 15.3 (M4), Windows 10 (by user)
Not reproducible on: No other environments tested
Notes:
- Reproducible in Player
- “Depth Of Field“ and “Panini Projection“ Post-processing Overrides remain visible after disabling “Second Camera“
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