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Fixed

Fixed in 6000.5.0b8, 6000.6.0a4

Fix In Review for 6000.0.75f1, 6000.4.7f1

Under Consideration for 2022.3.X, 6000.3.X

Votes

0

Found in

2022.3.75f1

6000.0.68f1

6000.3.11f1

6000.4.0f1

6000.5.0a7

6000.6.0a2

Issue ID

UUM-137367

Regression

No

"Additional Shader Channel" keeps reverting when saving prefab

uGUI Framework

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. In Hierarchy select “Issue Canvas“
4. In Inspector, change “Additional Shader Channels“ to “Nothing“
5. At the top of Inspector, click “Overrides” drop-down click “Canvas“ and click “Apply > Apply to Prefab 'beginScreen'“
6. Observe “Additional Shader Channels“

Expected result: Value stays at “Nothing“
Actual result: Value gets reset

Reproducible with: 6000.0.68f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a7

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

  1. Resolution Note:

    Fixed in 6000.6.0a4

  2. Resolution Note (fix version 6000.6.0a4):

    Fixed in 6000.6.0a4

  3. Resolution Note (fix version 6000.5.0b8):

    Fixed in 6000.5.0b8

  4. Resolution Note (fix version 6000.4.7f1):

    Fixed in 6000.4.7f1

  5. Resolution Note (fix version 6000.0.75f1):

    Fixed in 6000.0.75f1

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