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Fixed
Fixed in 6000.5.0b8, 6000.6.0a4
Fix In Review for 6000.0.75f1, 6000.4.7f1
Under Consideration for 2022.3.X, 6000.3.X
Votes
0
Found in
2022.3.75f1
6000.0.68f1
6000.3.11f1
6000.4.0f1
6000.5.0a7
6000.6.0a2
Issue ID
UUM-137367
Regression
No
"Additional Shader Channel" keeps reverting when saving prefab
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. In Hierarchy select “Issue Canvas“
4. In Inspector, change “Additional Shader Channels“ to “Nothing“
5. At the top of Inspector, click “Overrides” drop-down click “Canvas“ and click “Apply > Apply to Prefab 'beginScreen'“
6. Observe “Additional Shader Channels“
Expected result: Value stays at “Nothing“
Actual result: Value gets reset
Reproducible with: 6000.0.68f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a7
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
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Resolution Note:
Fixed in 6000.6.0a4
Resolution Note (fix version 6000.6.0a4):
Fixed in 6000.6.0a4
Resolution Note (fix version 6000.5.0b8):
Fixed in 6000.5.0b8
Resolution Note (fix version 6000.4.7f1):
Fixed in 6000.4.7f1
Resolution Note (fix version 6000.0.75f1):
Fixed in 6000.0.75f1