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By Design
By Design in 2023.2.X
Votes
0
Found in
2022.3.3f1
2023.1.1f1
2023.2.0a21
Issue ID
UUM-40626
Regression
No
Non-metallic object gets blown out from sky reflection when using APV and HDRP
Reproduction steps:
1. Open the "IN-43986.zip" project
2. Open "Assets/Scenes/SampleScene"
3. In the Scene view, observe the "NonMetallic Cube" GameObject
Expected result: The "NonMetallic Cube" GameObject is not blown out
Actual result: Half of the "NonMetallic Cube" GameObject is blown out
Reproducible with: 2022.3.3f1, 2023.1.1f1, 2023.2.0a21
Could not test with: 2021.3.27f1 (Missing feature)
Reproducible on: Windows 10
Note: Reproducible in Windows Player
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Resolution Note:
When the object leaves the volume baked with APV, it fallbacks to sky baked data.
Either bake a larger part of the scene with apv, or put a local volume to override the skybox when the camera is inside the room
A reflection probe provides source for indirect specular lighting, not indirect diffuse
Resolution Note (2023.2.X):
When the object leaves the volume baked with APV, it fallbacks to sky baked data.
Either bake a larger part of the scene with apv, or put a local volume to override the skybox when the camera is inside the room
A reflection probe provides source for indirect specular lighting, not indirect diffuse