Search Issue Tracker
Fixed
Fixed in 6000.3.0b9, 6000.4.0a5, 6000.5.0a1
Votes
0
Found in
6000.3.0a5
6000.4.0a1
6000.5.0a1
Issue ID
UUM-124838
Regression
No
No way to get raw (non-validated) convex hulls from the PhysicsComposer.
When creating PolygonGeometry via PhysicsComposer.CreatePolygonGeometry, all the geometry is pre-validated prior to being returned with any invalid geometry being rejected and returned as a simple rejected count.
Unfortunately, there is no way to get the rejected polygon hulls so you can either examine them or simply ask for convex hulls and validate them manually.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Xcode crash on "AudioToolbox`AQ::API::V2Impl::AudioQueueProcessingTapGetSourceAudio" when repeatedly opening and closing video via AVPro Video's MTAudioProcessingTap on macOS 26.0+
- Burger button in the Multiplayer Play Mode window is not visible when using the Light theme
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
Add comment