Search Issue Tracker
In Progress
Fix In Review for 6000.3.X, 6000.4.X
Votes
0
Found in
6000.3.0a5
6000.4.0a1
6000.5.0a1
Issue ID
UUM-124838
Regression
No
No way to get raw (non-validated) convex hulls from the PhysicsComposer.
When creating PolygonGeometry via PhysicsComposer.CreatePolygonGeometry, all the geometry is pre-validated prior to being returned with any invalid geometry being rejected and returned as a simple rejected count.
Unfortunately, there is no way to get the rejected polygon hulls so you can either examine them or simply ask for convex hulls and validate them manually.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
Add comment