Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.40f1
2022.3.38f1
6000.0.11f1
Issue ID
UUM-75906
Regression
No
No snapping occurs when aligning the Shader Graph node with the another node
How to reproduce:
1. Create a URP project
2. Create any Shader Graph
3. Open the Shader Graph and create any two nodes
4. Try placing one node aligned with another
Expected results: When the alignment guidelines appear, releasing the node near the guidelines automatically snaps it to them
Actual results: Alignment guidelines are shown even when the node has a big offset, releasing the node close to guidelines doesn't snap it to them
Reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.11f1
Reproducible on: macOS Sonoma 14.5 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note:
We're reviewing our UI/UX implementation and should address this issue in a future version through a larger overhaul.