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Feature Request
Feature Request in 6000.6.X
Votes
0
Found in
6000.5.0a8
6000.6.0a1
Issue ID
UUM-135943
Regression
No
No bulk Import/Remove actions when multi‑selecting Samples in All Samples tab
Steps to reproduce:
- Create a new project using Universal 3D template
- Open the Package Manager (Window > Package Management > Package Manager)
- Open the "All Samples" tab
- Hold "Ctrl" on the keyboard to multi-select a few Samples
- Observe the actions shown in the right‑hand panel after selection
Actual results: The right‑hand panel shows “No common action available for X items” and no Import/Remove actions are available for the selected Samples
Expected results: When multiple Samples share a common state (all not imported, all imported, etc.), a corresponding bulk action (e.g. Import X Samples, Remove X Samples) is available, or multi‑selection for Samples is disabled if bulk actions are not supported
Reproducible with versions: 6000.5.0a8
Can’t test with versions: 6000.0.70f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a7 (Samples tab does not exist)
Tested on (OS): Windows 11
Notes:
- Multi‑selecting Packages in the Packages view exposes bulk actions (e.g. Install X items), so users may expect similar behavior for Samples
- The UI still allows multi‑selection for Samples but never provides a common action, which feels inconsistent and may confuse users about whether bulk import/remove is supported
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Resolution Note:
Thank you for reporting a bug to Unity.
Our investigation indicates the issue originates from a third-party asset, plugin, or service, rather than Unity itself. Because the problem lies outside our codebase, we're unable to address it directly.
We will close this case as a third-party issue. We recommend contacting the vendor or maintainer for support. If you have evidence that the issue is within Unity, please share it and we will re-open the investigation.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
Our investigation indicates the issue originates from a third-party asset, plugin, or service, rather than Unity itself. Because the problem lies outside our codebase, we're unable to address it directly.
We will close this case as a third-party issue. We recommend contacting the vendor or maintainer for support. If you have evidence that the issue is within Unity, please share it and we will re-open the investigation.